//
//  CPetObject.h
//  Monster_Martial_Arts_Version_0
//
//  Created by chiawei.tseng on 13/1/10.
//
//

#ifndef Monster_Martial_Arts_Version_0_CPetObject_h
#define Monster_Martial_Arts_Version_0_CPetObject_h

#include "CBattleObject.h"
//#include "IInputListen.h"
//#include "CAIManager.h"

class CPetObject : public CBattleObject
{
public:
    
    CPetObject();
    
    virtual                      ~CPetObject();
    
    virtual bool                 Init(CCNode* , fPoint);
    
    virtual void                 Update(CCNode* , float dTime);
    
    virtual void                 Release(CCNode*);
    
    
};


#endif
